isaga2014

NEWS

All ISAGA 2014 Conference Keynotes are now online in our youtube playlist ( 27th July 2014 )
ISAGA 2014 conference in the media ( 14th July 2014 )
The "ISAGA 2014 Scheduler", our new mobile web app is now available! ( 25th June 2014 )
NEW: special one day conference + showroom ticket now available ( 1st June 2014 )
Special on Gaming Simulation and ISAGA 2014 conference in leading German magazine “wirtschaft + weiterbildung” ( 8th May 2014 )
Conference Announcement in HR-Journal „Personalmagazin“ May 2014 ( 4th May 2014 )
Pre-Conference Workshop: “The learning starts when the game stops: Debriefing as the fount of learning from games” by David, Crookall, Elizabeth Tipton, Peter Dieckman and Richard Powers ( 6th February 2014 )
Birgit Zürn is appointed chair of ISAGA 2014 Best Interactive Game Play Session Committee ( 6th February 2014 )
Youtube Channel with ISAGA 2014 Endorsement Video Messages ( 1st February 2014 )
Pre-Conference Workshop: “Interactive Techniques for Instructor-Led Training” by Thiagi ( 23th January 2014 )
Prof. Dr. Joseph Wolfe is appointed chair of ISAGA 2014 Best Paper Committee ( 17th January 2014 )
18th international IFIP & GALA Workshop on Experimental Interactive Learning in Industrial Management ( 11th November 2013 )
Terre des Hommes is co-operation partner for Samenspraak game design workshop ( 7th November 2013 )
Official ISAGA mascot Dr. Sigurdomus Ludus with his new ISAGA 2014 T-Shirt ( 17th October 2013 )
Auction of ISAGA history items at ISAGA 2014 ( 22nd August 2013 )
Special ISAGA 2014 Grants ( 4th July 2013 )
GPS-based adventure conference game by Locandy & Bergwolf ( 10th June 2013 )
Game design session @ ISAGA 2014 by Samenspraak Advies ( 9th June 2013 )

(click on a news-item listed above to read them)




 

All ISAGA 2014 Conference Keynotes are now online in our youtube playlist

27th July 2014

The videos of all keynotes of ISAGA 2014 are available in youtube:

see here



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ISAGA 2014 conference in the media

14th July 2014

ISAGA 2014 was also reported in the media, in television and newspapers:



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The "ISAGA 2014 Scheduler", our new mobile web app is now available!

25th June 2014

Find all important informations during the conference with the "ISAGA 2014 Scheduler", our new mobile web app!

The features:

  • schedule for all conference days, with details and abstracts
  • current conference news
  • current schedule changes
  • keynotes details
  • schedule overview
  • documents
  • location map
  • showroom plan

Open it on your Desktop PC, Smartphone or Tablet with http://www.isaga2014.com/mobile.



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NEW: special one day conference + showroom ticket now available

1st June 2014

ISAGA/SAGSAGA Member
125€
 
Non Member
150€
 


registration and payment system

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Special on Gaming Simulation and ISAGA 2014 conference in leading German magazine “wirtschaft + weiterbildung”

8th May 2014

A special issue of the leading German magazine “wirtschaft + weiterbildung” (issue May) for training and further education discusses Gaming Simulation. The 16 page articles cover the benefits of Gaming for further education and training, the ISAGA 2014 conference program and the development of a simulation game during the conference in the design studio.

Download articles (in german language) here:
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2
3

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Conference Announcement in HR-Journal „Personalmagazin“ May 2014

4th May 2014

“Personalmagazin” is Germanys leading magazine for Human Resources Management. Download here a pdf of an ISAGA conference announcement and information, published in the May 2014 issue of the magazine.

Please download here.

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Pre-Conference Workshop: “The learning starts when the game stops: Debriefing as the fount of learning from games” by David, Crookall, Elizabeth Tipton, Peter Dieckman and Richard Powers

6th February 2014

This workshop is based on the thesis and widely observed fact that the real learning in simulation/game–based education starts when the simulation/game stops. Learning occurs only if some form of in– or post–game debriefing is accomplished. This 2 days Workshop (3rd + 4th July) will Help Participants to understand the debriefing process more deeply,encounter several types of debriefing, gain skills in designing debriefing sessions tailored to both learning process and learning objectives, gain insight, confidence and skill in conducting debriefing sessions, and develop materials and procedures for debriefing.

A session during the main conference will be reserved for workshop participants to present their creations and get further feedback.

A flyer for the workshop with details about contents and program you find in the section mediacenter. Or download here.

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Birgit Zürn is appointed chair of ISAGA 2014 Best Interactive Game Play Session Committee

6th February 2014

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In addition to the best paper awards we will have an award for the best game play workshop at ISAGA 2014. We are happy to announce that Birgit Zürn will be chair of the award committee.

Birgit Zürn began her experiences in Simulation Games (S&G) in the eighties while studying economics and business administration at the University of Hohenheim. As a Research Assistant and later on as a free-lancing lecturer, she gained expertise in the sectors of Education, i.e. lectures and exercises in operative and strategic management, and project management. She coordinated an interdisciplinary research project (PROMICS) on project management and controlling in R&D in cooperation with Robert Bosch GmbH. However, her preferred field always has been the facilitation of Simulation Games.

Birgit Zürn has been the Head of the Centre for Management Simulation at the Cooperative State University Baden-Württemberg Stuttgart since 2008. Her aim is to intensify and optimize the use of S&G. The Centre has more than 30 licenses of different haptic and business simulations and runs more than 120 S&G-courses for over 3.000 students each year. Furthermore, Ms. Zürn organizes conferences and projects on the topic of S&G, such as the German Simulation And Gaming Award and the European S&G Forum. Since participating in the ISAGA Summer School in Atlanta 2011, she has also been active in developing games. In May 2012, Ms. Zürn was elected as Board member and Treasurer of the Swiss Austrian German Simulation And Gaming Association (SAGSAGA).

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Youtube Channel with ISAGA 2014 Endorsement Video Messages

1st February 2014

We are happy to announce that we started with the upload of endorsement messages. We provide videos of people within our international gaming community who tell why they love ISAGA conferences and why they are looking forward meeting you at ISAGA 2014 in Austria.

We started with messages from Richard Duke, Jan Klabbers, Elyssebeth Leigh, Dennis Meadows, Vincent Peters, Paola Rizzi, David Crookall, Hiroshi Deguchi, Jagoda Gandziarowska-Ziolecka, Julia Li, Leif Soerensen, Dirk Jan Bolderheij, Dmitry Kavtaradze, Bernie Keys, Markus Ulrich, Motonari Tanabu, Jeremy Hall, Songsri Soranastaporn, Richard Teach & Joan Teach, Shigehisa Tsuchiya, Richard Powers, Rens Kortmann, Marcin Wardaszko, Sivasailam Thiagi, Eberhard Auchter, Helmut Wittenzellner , Birgit Zürn and Sebastian Schwägele , Claudia Schmitz , Mario Herger and Willy Kriz.

We put them on youtube (channel of FHV University = the hosting organization). See here.

We also put them in the conference mediacenter.

More videos will follow in the next days and weeks. Watch & enjoy!

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Pre-Conference Workshop: “Interactive Techniques for Instructor-Led Training” by Thiagi

23th January 2014

Dr. Sivasailam "Thiagi" Thiagarajan, past president of NASAGA, past president of International Society for Performance Improvement and CEO of Thiagi Group (USA) will lead an inspiring ISAGA-pre conference workshop on “Interactive Techniques for Instructor-Led Training”. It will be held July 5th 2014 at FHV university. Registration fee is 60 Euro including lunch and refreshments and registration can be done through the conference registration system (see section conference > registration). A flyer for the workshop with details about contents and program you find in the section media center. Or download here.

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Prof. Dr. Joseph Wolfe is appointed chair of ISAGA 2014 Best Paper Committee

17th January 2014

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The review process of ISAGA 2014 has now fully started. We are happy to inform that our well known and renowned colleague, Prof. Dr. Joseph Wolfe (USA), is chair of the ISAGA 2014 Best Paper Committee.

Best paper candidates will be marked in the program brochure, will be given a special session and a ceremony will be held at the conference dinner event.

Joseph Wolfe, Ph.D., Stern School of Business, New York University, has actively researched and practiced experiential teaching methods in both their business games and case research forms for over thirty years. He is Professor Emeritus, University of Tulsa and President of his game development firm Experiential Adventures LLC. Dr. Wolfe's work has entailed business game applications in the United States as well as in Russia, Belorus, Ukraine, Poland, Hungary and China. In his role as an advocate of active management education and development techniques he was a Fulbright Lecturer in Strategic Management at Budapest Hungary's International Management Center and has conducted over 45 case research studies on many American companies as well as large-scale enterprises in Budapest, Novgorod and Moscow.

Dr. Wolfe is a past Present of the Association of Business Simulation and Experiential Learning and a past chair of the Academy of Management's Management Education and Development Division. He has served as Business Section Editor for Simulation & Gaming and also serves on the editorial boards of Management Learning, the Case Research Journal and the Journal of Simulation Practice and Theory. Dr. Wolfe also has served or serves on the boards of many academic organizations including the Casewriters Association, the Center for Managerial Learning and Business Simulation at Georgia Southern University, INSEAD's Center for Advanced Learning Technology, Euro Working Group 21 (Delft University), Portland State University's Soviet and East European Business Administration Center, the Kiev Building Institute's School of Managers International Advisory Board and the St. Petersburg Academy of Technology and Economics' Simulation Center Advisory Board. Dr. Wolfe continues his management education and development activities wherever possible. He is Curator of the ABSEL Business Games and Exercises Archive at the University of Tulsa's McFarlin. His business game, The Global Business Game is distributed by Innovative Learning Solutions in its World, Americas, and Business Basic editions.

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18th international IFIP & GALA Workshop on Experimental Interactive Learning in Industrial Management

11th November 2013

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We are happy to announce that a special workshop will be arranged as track in conjunction with the 45th ISAGA Conference.

The 18th International Workshop of the Special Interest Group on Experimental Interactive Learning in Industrial Management under the IFIP (International Federation of Information Processing) is further supported by the European Academy of Industrial Management AIM and the workshop contributes to the activities of the EU Network of Excellence GALA (Games and Learning Alliance - Network of Excellence for Serious Games).

Title is: “Knowledge creation in simulation and gaming”. It will be conducted within the ISAGA 2014 conference on July 9-10, 2014. Chair of the workshop is Professor Riitta Smeds (Aalto University School of Science, Finland).

A special CfP for this workshop will be published on this website in the conference media center and for authors. Download the Cfp directly here

 

 

 

Terre des Hommes is co-operation partner for Samenspraak game design workshop

7th November 2013

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As already reported (see previous news below on Game Design Session) Samenspraak Advies will conduct a simulation game design workshop during the whole conference. A game will be developed for a real client and donated to them. A first prototype game will be played as keynote activity on the last day of the conference. We are happy to announce now that the well-known institution Terre des Hommes will be partner for this session! Terre des Hommes is an international charitable humanitarian federation which concentrates on children's rights.

http://www.terredeshommes.org/

You can participate or observe in this session. The design process will be also documented with video and will be for free download. See previous news below on details how this session will be facilitated.

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Official ISAGA mascot Dr. Sigurdomus Ludus with his new ISAGA 2014 T-Shirt

17th October 2013

Dr. Sigurdomus Ludus is the official ISAGA mascot (it is a marmot soft toy). He travels from conference venue to conference venue around the globe and enjoys especially to play ;-)

Dr. Sigurdomus Ludus ( twitter: @SigurdomusLudus ) has meanwhile arrived at FHV University in Austria the venue of 45th ISAGA conference 2014. We now have put online some photos of the mascot with the new isaga2014 t-shirt. He promises that every participant will also receive one t-shirt - in his/her seize ;-)

See more pictures in Gallery Nr. 4 in the Public Exhibition section of the website. The mascot was photographed in front of the main building of FHV university.

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Auction of ISAGA history items at ISAGA 2014

22nd August 2013

We will conduct auctions with items connected to previous ISAGA conferences & summerschools & other ISAGA history events. Items like program brochures, proceedings, bags, pens, t-shirts, lanyards, gimmicks... can be purchased by auction. Gaming colleague Prof. Dr. Stephan Rometsch will lead the auctions and conduct several different "auction games". The income of the auction will be used for the non-profit "time capsule of gaming" project. You are very welcome to bring items from past ISAGA conferences that you would like to donate for the auction. Please let us know what you can bring and contribute at This email address is being protected from spambots. You need JavaScript enabled to view it. .

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Special ISAGA 2014 Grants

4th July 2013

We are happy to announce several grants for the ISAGA 2014 conference:

1. IBH grant: members of universities of the IBH – Internationale Bodenseehochschule (International Association of Universities of Lake of Constance Region) can apply for waiving the participation fee. Through the financial support of IBH we can reduce 10 fees by 50% for just normal participation from IBH-members without own contribution. We can waive additional 10 fees completely (=no fee to be paid) for IBH-participants with accepted contribution (paper, poster, workshop). Fee reductions and waived fees will be distributed on first come first serve basis. To apply please contact directly the organizer via email: This email address is being protected from spambots. You need JavaScript enabled to view it.

2. SAGSAGA grant: SAGSAGA is financing 2 fees (=no fee to be paid) for SAGSAGA student members with accepted contribution (paper, poster, workshop). Also PhD students can apply. To apply please contact directly the organizer via email: This email address is being protected from spambots. You need JavaScript enabled to view it.

3. ISAGA grant: ISAGA is financing 5 fees (=no fee to be paid) for ISAGA student members with accepted contribution (paper, poster, workshop). Also PhD students can apply. To apply please contact directly the organizer via email: This email address is being protected from spambots. You need JavaScript enabled to view it.

4. DPP & ZMS & SAGSAGA grant: Winners of the 2013 DPP (Deutscher Planspielpreis = German Simulation & Gaming Award; organized by DHBW Stuttgart – Centre for Management Simulation, Cooperative State University Stuttgart with co-operation of SAGSAGA) will receive a free voucher (=no fee to be paid) for participation if they also present their award-winning work at the conference.

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GPS-based adventure conference game by Locandy & Bergwolf

10th June 2013

Michael Oelhafen of Locandy (Austria) and Alfred Essenwanger of Bergwolf (Germany) design tailor-made and GPS-data based adventure games that help players to discover the natural surroundings and cultural offerings of cities and regions. Regional attractions, such as high alpine pastures, nature reserves, ruins, historic events, legends, sagas and fairy tales are all interwoven into the contents of the game.

The game can be downloaded on-site or anywhere else. To do this, you need a one-time Internet connection. Once the App is installed the games run offline on smartphones. No further Internet connection is required. Thus, no roaming fees are charged to foreign visitors. The game interactions are sent via GPS position finding. Naturally, Locandy games can be played on all current smart phones (iOS and Android OS). The games connect real local places with virtual interactions on mobile phones and enrich the surroundings with fictional stories in the process. All the games have one thing in common: game progress is sub-divided into routes and stations. The route gives the player clues about how to find the next station. The clues can be imparted as words, pictures, audio or video forms. A compass with directional arrow and distance meter are supplementary aids. Besides this, there are also numerous fictional game elements, e.g. for fishing: “Cast out your fishing line and catch a trout from the brook right in front of you,” - the player ‘casts’ his mobile phone like a fishing hook - the phone vibrates - the fish bites! The player then studies a variety of fish displayed on the phone until he recognizes the right one.

For the ISAGA 2014 conference a special conference adventure game will be developed. To play just bring your mobile phone with you. More information and link to the conference game app will be provided in this section of the webpage in 2014.

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Game design session @ ISAGA 2014 by Samenspraak Advies

9th June 2013

We are happy to announce that we organize a Game design workshop at ISAGA 2014. A game for a real client will be designed throughout the conference and the design process will be documented. Participants can actively design or observe the design process and the prototype game will be played in a plenary keynote action session.

This design workshop will be facilitated by Vincent Peters and Marleen van de Westelaken. Together they form the Dutch company Samenspraak Advies, that is specialized in designing and applying simulation games, workshops and other interactive techniques. Contact: Vincent Peters; This email address is being protected from spambots. You need JavaScript enabled to view it.

They sent a ppt-Introduction about the design process approach they will use at ISAGA 2014 (see webpage section conference media center)

The following introduction to this activity was sent by Vincent Peters and Marleen van de Westelaken:

vincent-peters marleen-van-de-westelaken

There are many ways to exchange knowledge and experience about simulation games, and to share our love for this kind of tool. During a conference such as the ISAGA 2014 some people may present what they are doing, other people may proudly demonstrate the games they have built, or we may discuss issues related to the design, use or debriefing of simulation games. And we may even play a few games. But there is another very intensive way to share our passion and experience. That is by working together on designing a simulation game. While going through the steps that make up the game design process we may learn from each other about how we see this process, which techniques we use, which arguments are behind our decisions, what we consider to be a good simulation game, and so on.

During the ISAGA 2014 conference there will be a unique chance to experience this: one of the events in this conference will be a game design session. In this session a group of participants will work on the design of a simulation game. Together we will go through the steps of the game design process, with the aim of having a playable prototype at the end of the conference.

A small group of game designers will actively work on the design process during the conference. If you want to participate in this event, please note the following:

      • there will be meetings for the game design session on each conference day. We will organize the activities in such a way that there will be enough time to participate in other conference sessions and events;
      • for the continuity of the process we expect you to participate for the duration of the entire session.

For people who participate in this process it will be a unique experience to work together with colleagues and exchange experiences. Other conference participants are invited to visit this ‘atelier’ and see how the design group makes progress and how they operate. Some peculiarities about this session:

    • there will be a ‘real’ client for the simulation game we are going to design, probably a charitable institution who will get this simulation game for free; as soon as it is known who the client will be, we will inform you via the website;
    • the prototype we aim for will be a prototype of a interactive simulation game (not a computer-based game);
    • in the design process we will operate according to a design methodology which is a variation of the methodology of Dick Duke.

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