isaga2014

NEWS

Special on History of Gaming and Time Capsule Exhibition at ISAGA 2014 in leading German magazine “wirtschaft + weiterbildung” ( 8th May 2014 )
Simulation game ecopolicy® - a long history from the paper version in the 70ies to the multimedia computer version in 2014 ( 1st April 2014 )
Time capsule of gaming exhibition will show old ISAGA conference photos ( 6th December 2013 )
First Austrian version of „Monopoly“ from 1936 shows the conference venue at Lake of Constance ( 17th October 2013 )
Dennis Meadows: two books as donation for the time capsule of gaming exhibition ( 3rd August 2013 )
Dick Duke and the original game design process document of 1973 ( 11th June 2013 )

(click on a news-item listed above to read them)



 

Special on History of Gaming and Time Capsule Exhibition at ISAGA 2014 in leading German magazine “wirtschaft + weiterbildung”

8th May 2014

A special issue of the leading German magazine “wirtschaft + weiterbildung” (issue May) for training and further education discusses the history of Gaming Simulation and some of the highlights of the Time Capsule of Gaming Exhibition (that is organized along the conference)

Download article (in german language) here.

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Simulation game ecopolicy® - a long history from the paper version in the 70ies to the multimedia computer version in 2014

1st April 2014

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The cybernetic simulation game Ecopolicy® is well known by generations of enthusiastic players from children, students, teachers to managers and politicians.

Developed by the German scientist and systems researcher, Member of the Club of Rome, Prof. Frederic Vester and his team, the game is a unique playful access to deal with complexity.

Malik Management St. Gallen AG, which after a long cooperation with Vester took over the rights on his work, is continuing the development and funding the application of ecopolicy in projects with schools and universities. After the successful German „ecopolicyade® competition“, which reached over 200.000 students, since 2013 international projects are in the making. Ecopolicy® with its unique principles of cybernetic thinking allows a playful approach to interconnectedness and new ways of thinking. Complementary to the experiences with the game, the students learn to deal with complexity with the practical application of the computer based Malik Sensitivity Model®Prof.Vester in real life projects. “With ecopolicy, a new generation of systems thinkers grows up. Our aim is to enable all children, but also politicians and manager, to learn to understand and to master complexity. Introducing a broad public to the findings of cybernetics is the basis for control and management of our society towards viability.” Fredmund Malik.

Gabriele Harrer-Puchner, Head of Malik Competence Center Vester, has profound experience with the application and the scientific development of ecopolicy®. Working closely with Frederic Vester over 18 years, she accompanied most versions of the game, from the first board game „Ökolopoly“ in Vester’s exhibit „Our world, an interconnected system“, to the manifold computer versions until the current application of the game worldwide. She will have a keynote and workshop during ISAGA 2014 and in the Time Capsule of Gaming the different versions of the game will be shown.

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Time capsule of gaming exhibition will show old ISAGA conference photos

6th December 2013

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The public exhibition will show historic photos from past ISAGA events (conferences and summerschools).

Here you can already see photos from 1st ISAGA Conference 1970 in Bad Godesberg (Germany).

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First Austrian version of „Monopoly“ from 1936 shows the conference venue at Lake of Constance

17th October 2013

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Elizabeth Magie designed in 1903 and patented in 1904 the board game “The Landlord Game” on realty and taxation. It is seen as direct inspiration for the well know game “Monopoly”. Magie designed it as a learning game with the goal in mind of demonstrating how rents enrich owners of properties and at the same time and impoverish tenants. She intended to illustrate the negative aspects of concentrating land in private monopolies. Magie hoped that when played the game would lead to an understanding of unfairness. From 1924 street names were added (first from streets in Chicago). In 1934/35 Magie sold the patent to Parker Brothers who started distributing “Monopoly”, subtitled “The Fast-Dealing Property Trading Game”, named after the economic concept of monopoly — the domination of a market by a single entity. Players move around the game board buying properties, developing their properties with houses and hotels, and collecting rent from their opponents with goal to drive all opponents into bankruptcy.

The first Austrian Version was named „Spekulation“, produced by Stomo (Vienna) in 1936. It shows cities and streets and several famous places in Austria. Also the 2014 ISAGA conference venue is part of the game. See on the pictures in Time Capsule Gallery Nr.5 the Lake of Constance region and streets in Bregenz (capitol city of Vorarlberg; only 10 minutes drive away from Dornbirn´s FHV University; Bregenz and the Lake are locations of some of the social program activities). The original version of 1936 will be of course on display at the exhibition.

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Dennis Meadows: two books as donation for the time capsule of gaming exhibition

3rd August 2013

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Dennis Meadows sent two books as donation for the time capsule of gaming exhibition. These are two of the best educational game books written more than 100 years ago. In the first decade of the 1900s there was enormous enthusiasm for games as a serious educational tool in the USA. One is from 1907, "Games for the playground, home, school and gymnasium" written by Bancroft and another from 1917, "education by plays and games" written by Johnson.

If you have ideas or even contributions to the exhibition please do let us know at section “exhibition proposals”.

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Dick Duke and the original game design process document of 1973

11th June 2013

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Prof. Dr. Richard Duke

We are happy to announce that Dick Duke has agreed to make available an original document of 1973. In his classic book “Gaming: The Future’s Language” Richard D. Duke has included a large illustration on the design process (last pages of the original book).

Before publication Dick Duke had provided SAGE (the publisher of the book 1974) with a clean printed 'wheel' to be folded and enclosed in a jacket glued into the back cover. Instead, they cut it into 6 arbitrary pieces and worse the result is unfortunately totally unreadable! The good news is that Dick Duke searched his files and found one copy of the original 'wheel'. We plan a reproduction for the reprint.

Additionally we make already a scan available in the download section of the website (see conference section – Media center). The original document will be part of our time capsule exhibition too.

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